![]() ![]() Staff Needs: If this is enabled, most staff will also have some needs, very similar to the prisoners' needs.Weather and Temperature: Enables some additional events and different temperatures during day/night and seasons.Events: Random incidents, disasters and challenges will occur during your game, providing extra difficulty and unpredictability.enables criminally insane prisoners in intake, and regular prisoners going insane. Criminally Insane Prisoners: available with the Psych Ward dlc.Gangs: Enables gang mechanics such as gang members arriving in intake and existing prisoners being recruited.Failure Conditions: If this option is selected it will become possible for the player to fail and for game to enter a failure or "game over" state.These generally consist of a few walls and some concrete pads which can be incorporated into new buildings (or bulldozed). Finally, if the "Generate Buildings" option is selected then derelict buildings will be placed on the map. Construction cannot take place on water, hence this option can be used to increase the difficulty a bit. If the "Generate Lakes" option is select then parts of the map will be covered in water. Trees must be chopped down by workmen before buildings can be built, but the felled trees can be sold. If the "Generate Forests" option is selected, then clusters of trees will be generated in addition to the individual trees that are placed on the map. Generate X (Forests, Lakes, Buildings): These three options control the way in which the landscape is generated.Plots (Jungle, Snowbound, Desert, Lunar): The starting ground will entirely be covered in the selected plot type.Note that until the first prisoner arrives fog of war will not go into effect. Fog of War: If fog of war is selected (indicated by an X in the box) then indoor areas of the prison will be hidden from the player unless revealed by a guard or security camera.(Note that the Accountant is able to research Land Expansion later in the game.) ![]() This does not directly affect the difficulty of the game, as the initial resources given to the player remain the same, but it does affect your computers performance. ![]() A small prison is 100x80 squares, a medium prison is 150x120 squares, and a large prison is 200x160 squares, where each square roughly corresponds to a square meter.
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